

Number of downloads: 86 ^Option 2^ Other stuff you should know I find the best way to understand the way triggers work is to find a scenario that you know, and look at its triggers. OR -Playnextmusictrack It's as easy as that. Trigger one -Active >Condition -Always >Effect -Musicfilename (use the menu to find the music you want). The trigger sequence should be this (more or less). The bad news is you need to use triggers to get the music started. The good news is that the music is actually the easiest thing to do out of the 4 main things. You get the rest, right? The music does not automatically start in the game unless you siege a building or win/lose.

Unit Create Multi creates multiple units. Unit Create, how suprisingly, creates a unit. Essentially everything in trigers is self-explanitory. A Condition is what needs to happen in the game, and an effect is what effect it has on the game. Seeing as many do not even understand that, I'll put it this way. You just have to find the right effect and condition that will fit what you want to happen. You can filter the objects menu to find what you want, and if you want to jump to a part you just press the first letter of its name and will jump to its area. You can use the shortcut or drop-down menu. When it comes to eyecandy I am not the best at that, however. You can use paint mixes, add cliffs, add forests, rivers and any objects. This is fairly self-explanitory, you get a paintbrush, choose a type of ground and start painting it. So, save often and don't screw up your triggers and you should be fine :D Part 3: Adding Objects, Music, a Background and Triggers First off, lets start off with a background. Also, sometimes when you load a sound file into the Musicfilename trigger, it won't loadd, and then reverts to your previous save, which can be a real pain. Also, if you enter a bad value or a + sign in a trigger, or have no effect in a trigger, when you save all the triggers in your scenario are gone, and only retrievable if you save as. After every playtest of the scenario, it swaps to the current player's LOS, which can be really annoying (fixed through Reyk's editor though). It also has a few little things it likes to do just to piss you off. Many triggers do not work at all, and many don't work in some places, for example Modify Protounit. Be aware, the scenario editor does have its faults, and plenty of them at that. You will see shortcuts up the top, but I prefer to use the drop down menus.

The scenario editor has more uses than creating random units and having them fight each other. You do not require any prior knowledge of coding. The map starts off small and has plain green grass. Part 2: Basics of the Scenario editor The Scenario Editor can be found under Help and Tools> Scenario Editor In case any of you hadn't noticed, this is the scenario editor.
#Age of empires 3 custom scenarios how to#
You don't need much, and I'll teach you how to do triggers. It helps to know basic unit abilities, especially when making RPGs. An idea (I have problems coming up with ideas so other people give me ideas and I make them). Really easy, really simple and a great fun game! What do you need to be able to make scenarios? Easy. Settler massacre is just a basic empty map with a few town centres and a win/lose trigger. Adding objects, music and a background are easy, it' the triggers that are the hard part. It's a bad metaphor I know, but it explains the basic way scenarios work. The actors have to follow the script and the objects follow the triggers. It has objects (units, buildings etc) which are like actors, a background (the map), a script (triggers) and music. Hopefully, this guide will encourage people to use the scenario editor more :D Part 1:Basic Basic Introduction to Scenarios I'm starting from square one. Playing/making scenarios can be a good break from constantly playing rated games and worrying about ranks. Either by it being too hard or not being bothered. I know that many of you have not ever even looked at the scenario editor. If anything is wrong in this guide please tell me. Note: I am no pro, I still don't know a lot about the scenario editor.
